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AI Insights · Timothy · April 2024

Top Down Games on Android in Latin America - Q1 2024

Explore the performance of the top 5 top-down games on Android in Latin America during Q1 2024, featuring trends in downloads, revenue, and active users.

Top Down Games on Android in Latin America - Q1 2024

The first quarter of 2024 witnessed notable activity in the top-down gaming category on the Android platform in Latin America. Here’s a closer look at the performance of the top five games in this category.

Build A Queen by Supersonic Studios LTD saw a dynamic quarter. Weekly revenue fluctuated around modest figures, peaking at $53 in early January and then experiencing minor ups and downs, ending with $40 in the last week of March. Weekly downloads started strong with 851K and saw a slight dip mid-quarter, before rebounding to 705K by the end of March. The game maintained a robust weekly active user base, starting at 3.5M, dipping slightly mid-quarter, and then stabilizing around 3.7M.

My Perfect Hotel from SayGames Ltd showed a steady decline in weekly revenue, starting at $4.4K in early January and dropping to $2.1K by the end of March. Weekly downloads followed a similar declining trend, starting at 929K and dropping to 486K. The number of active users also declined from 2.5M at the beginning of the quarter to 1.4M by the end.

Block Blast! by Hungry Studio did not generate any revenue throughout the quarter. However, the game saw significant download numbers, starting at 871K and ending at 441K. The weekly active users started at 3.5M and experienced a gradual decline, ending the quarter at approximately 3M.

Snake.io - Fun Snake .io Games by Kooapps Games saw relatively stable weekly revenue around $200. Weekly downloads fluctuated, beginning at 658K, dipping mid-quarter, and then ending at 513K. The game maintained a strong active user base, starting at 4.3M, experiencing a dip mid-quarter, and closing strong at 3.9M.

Finally, 8 Ball Pool from Miniclip.com maintained a solid revenue stream, starting at $73K and ending at $51K. Weekly downloads saw a peak of 574K in mid-February but declined to 350K by the end of March. The game’s active user count remained high, starting at 5.4M and ending at 4.8M.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, you can visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024